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The recently announced changes to the core mythos of the Teenage Mutant Ninja Turtles and the backlash from fans over the ending to Mass Effect 3 have ignited an incredible discussion about the rapidly evolving “collaborative” relationship between producers and consumers of videogames, movies, and similar “products.” Now it’s exploded beyond the secure borders of top news publications, gaming and entertainment websites. Looks like this long-bubbling cauldron of traditional ways and means, modern tech, web economics, core beliefs and future shock has finally boiled over...

Should you listen to your audience?

The Contenders

The gaming industry, and gaming media, is wrong to label upset consumers as ‘entitled’ or ignore the
investment of fans beyond simply spending their hard-earned cash.


They don't "owe" you anything. They make a product, and then you decide if you're going to pay for it. Since many of you think it's okay to download anything you want for free, even that second step isn't a guaranteed part of the process anymore. But it's a very simple transaction. They make. You consume. … Even so, you are not actually owed anything beyond whatever entertainment they produced for you in the first place.

It’s the question roiling the genre arts sparked by the release of Mass Effect 3 and speculation about changes Michael Bay may make in his reboot of Teenage Mutant Ninja Turtles:

Should a video game creator rework a game’s ending if

enough fans are dissatisfied with the original?

Should fans’ responses to rumors about

projects-in-planning be a major consideration in

the creation of those projects?

In this article I contend that it’s not simply that the gaming and movie industries are mistaken to dismiss
disgruntled fans as nuisances deluded with a false sense of “entitlement” – I actually contend that commercial
storytelling across all media should increasingly incorporate community feedback as an essential element in a
project’s success. Fan influence might alter a project by 5% or 60%. It’s all in the balance of how fan feedback
is utilized in the process.

Let me make another important point. I’m always annoyed when the “they make – you consume” contenders try to moot or obviate the whole discussion of producers and consumers by referring to movies, games, songs, etc. as mere “entertainment”.

When I eat a cheeseburger at Umami, ride a rollercoaster, or laugh at a joke in a late nght talk-show host monologue,
I am partaking of an “entertainment”. These are those momentary pleasures in life that help you relax or give you a cheap
thrill – and they are instantly disposable.

But movies, videogames and music are different. We “invest” ourselves greatly in them. Ask any young fan who thrilled
to vicariously inhabiting one of the characters in the Hunger Games. Dick Clark once rightly said that music becomes the
“soundtrack of our lives.” Movies have always been (and now, too, videogames) the alternative “religions” or mythos that
we choose to identify with, and by which we often define and direct how we think about our lives, sometimes to an extent
exceeding actual religions or ideologies. What I’m saying is that the “psychic stakes” in this current dispute are a little
higher and more vital to our culture than it just being a “consumer complaint” situation.

From TheArtist GodsOf The Genre

There is no such thing as a singular fan reaction. Art is an interpretive experience. What you read in Moby Dick,
and what I read in Moby Dick, are different things. That is very much one of the joys of the arts. We don't have a singular
response. There's a quote which states, 'All art aspires to the condition of music,' and that's because music is infinitely
interpretable. Who would want to conform an artist's vision into something else?

No person other than the artist can make his or her art. Art is the manifestation of one man or woman's vision for a
better world. And, hopefully, that vision will inspire generations to create their own art. That's just the way I see it.

CliveBarker, as a uniquely modern renaissance man, is especially qualified to comment on our topic. Only Stephen
King rivals his fame atop the charts of popular fantasy and horror fiction. As a novelist his books include "Abarat", "Imajica" and "Thief of Always". The Candyman and Hellraiser films were based on
his writings. But he is also a renowned visual artist, his paintings and drawings having hung in prestigious fine arts galleries.
He has been creatively involved in videogames, comic books, films and even costume design. He has produced films as diverse as
Gods and Monsters and The Midnight Meat Train. His perspective is that of an absolute original.

In my personal experience, listening to the feedback of a rabid fanbase can be a double-edged sword. Say your film or TV show is
based on preexisting material like a comic. On the one hand, you have to be careful not to adhere too closely to the source material.
What's right for one medium (a comicbook or videogame, say) may not necessarily be right for a film. And vice versa. Secondarily, when
thinking about a film or TV show, you're talking about million or even tens of millions of viewers (as opposed to, say, 40,000 comicbook
readers). You are making a mass-market adaptation, so the broader audience may or may not be amenable to certain conceits.

But the flip-side is, ignoring the early adopters or original fans can be to your peril. Often, film and TV executives are far removed
from their actual consumers. Many of them no longer see movies in a public theater. More still, have never set forth in a comicbook
store. To some executives, there is literally no differentiation between, say, Superman and some small-press indie comicbook. They
perceive all comicbooks to be the same. They may have no understanding of the source material's DNA. I can't tell you how many times I've
had an executive suggest a change that I knew, in my gut, would send the fans screaming. It's hard to explain that to an executive,
sometimes. It's truly a gut-check kind of thing.

David Goyer provides invaluable perspective, having mastered every facet of the genre arts narrative. He is a
screenwriter (Dark City, Batman Begins, The Dark Knight, Man of Steel) who has also written for TV, comic books and videogames. He is
a film director (Blade: Trinity, The Unborn) and producer (Blade II and Trinity, Ghost Rider: Spirit of Vengeance). He is a novelist
(Heaven’s Shadow). Heaven’s War, the second book of his sci-fi trilogy, is unleashed this July; The Dark Knight Rises, the film sequel
from his original story, is in post-production; and his newest creation, Da Vinci’s Demons will debut soon on Starz.

Personally, I think the best storytelling is the product of a strong, single voice. I think it's important for creators to listen to
their fans and to make adjustments along the way, but I'm not so sure that a collaborative effort can create a singular vision. I think a
creator should not only write to please their audience but also to occasionally surprise them.

Jeff Kinney
Author/Creator of “Diary of A Wimpy Kid”

So what’s really going on with theMass Effect 3& TMNT showdown?

The makers of Mass Effect have, I imagine quite by accident, found themselves suspended over what they must find a frightening abyss, with
one foot planted in the old way of doing things, and the other foot toeing the unfamiliar terrain on the other side of the yawning chasm. They
encouraged fans to change the outcome of the game with their own decisions – but then largely ignored those decisions. Is this really a dispute
over creator’s rights vs. fan entitlement – or is it about how technology’s new tools are fundamentally changing commercial story narrative creation?

There have always been editors, censors, critics and all the other intruders necessarily a part of commercial publishing. And the “input” of public
readership has always factored in as well, with some artists cursing it and others embracing it. Rather than write “take-it-or-leave-it” novels,
complete at time of publication, Charles Dickens was famous for creating his serialized stories a chapter at a time, published weekly of monthly
in magazines or newspapers specifically so he could gauge readers’ response to each chapter before writing or revising the next. Great Expectations
is certainly the product of Dickens’s brilliant compassionate mind and expert writing talents – but it’s also to a tremendous extent a collaborative
creation with hundreds of “contributing authors”!


Having an open and sincere dialogue with fans has become an integral part of our business and our books. We value their passion
and input, so direct conduits like social media have helped us form a solid bond and bring us even closer in what is already a
tightly knit industry.

Ted Adams
CEO/Publisher of IDW Publishing

While I think there is a lot of merit to the idea of listening to the core audience of any given franchise. I think "caving" too
much to what fans want can lead to a watered-down product. Sometimes fans think they want something and as soon as they get it, the
franchise suddenly loses its dramatic tension. The bottom line, for me, is that sometimes there's a groundswell that is too loud to ignore.
If the majority of your fanbase is upset by something you've done or clamoring for a plot point that has been ignored, it would be
silly to dismiss it out of hand.  But creators should also be wary of taking every single critique of their project too seriously.

Brendan Deneen

Co-President and Co-Publisher, Ardden Entertainment LLC

Comic Book Writer, Flash Gordon and Phoenix / Founder, Macmillan Films

So Here IsThe Point

Dickens never would have made the mistake of incorporating his readers’ ideas throughout a novel’s chapters and then written a final chapter
completely at odds with all those ideas. The Mass Effect 3 mistake was to encourage player “revisions” to the storyline – but only as a gimmick
rather than committing to this new reality as an integral part of the evolution of the narrative. Any “narrative” today, to be commercially viable,
will have to be “written” for the full spectrum of storytelling demanded by the evolution of web production and distribution. Stories must be full
spectrum narratives, able to fit themselves to tellings as videogames, comics and graphic novels, traditional novels, feature film and television
and Internet productions (live action or animated).  And all these iterations of a core story will be subject to constant fan comment for revision
and extension. This is the brave new world that Dickens would have embraced as liberating rather than destructive of his authorship, the tool of
“reader” feedback having now become an instantaneous and continuous global information stream that will propel forward those who learn to navigate
it, and drown those who fear a “loss of control” in uncharted waters.

So is “authorship” doomed?

Hardly. The new technology driving instantaneous feedback and a greater demand for reader participation is simply forcing writers and visual
artist/creators in other art forms to face new realities and make tough decisions about how their artistic expression is going to be distributed to the planet.
Every time a painting or journal is posted on deviantART it has the potential to be experienced by a thousand times the number of people who had access
to anything written by Charles Dickens in his time. And be instantly commented upon by those people. Personal artistic expression and connection
has been liberated as never before. But the conundrum remains: No artist has to ever alter or revise an artwork, but then again, no artist has to
ever make a penny from his or her art. Writers, and all artists, must find the spot on that “art vs. pay” continuum where they are most comfortable
and functional. There can always be art for art’s sake, unintended for sale, but there is now a radical new way of becoming a successful and
world-popular commercial storyteller. And the new way heeds the feedback enabled by the new tech from word one.

The new paradigm of feedback-fed conception, production and distribution will take a while to establish itself on the still “Wild, Wild West”
Internet, but it will provide producers of content-driven stories with a real security in the commercial success of their properties – rather than
the increasing chaos they are currently falsely fearing. In the end “authorship” will always be bestowed upon the artist individual who most
commands respect as the one whose efforts most connect with us, the readers or viewers, regardless of any input from feedback or cuts by editors.
Writers need not fear a degradation of their work, nor their becoming mere typists transcribing the public’s wishes.

In the end, as always:

True talent and true vision will win out.

Deviant Artists AlreadyEmbracing the Futureof Storytelling

yuumei, alexiuss and vesner are creative, visual and narrative storytellers who, with well over a million
reads each for their stories on deviantART, enjoy an unprecedented relationship with their online audience. Their input is informed
by their status as artists already participating in storytelling’s new paradigm.

Writers have editors, but who says the editors can't be the audiences themselves? If I were writing a story mostly for my own
enjoyment, then I have no obligations to please the audience. However, if I am creating something with the main purpose of
marketing to the masses, then my work should reasonably meet their expectations, and the best way to do that would be to listen to their opinions.

Author/Creator of Knite & 1000 W0RDS

I believe in altering endings, as long as the fanbase demands it, but not in a way that the original book/game/title is heavily
edited, but rather in the way in which the 2nd story of the title continues. For example, if the protagonist dies in the 1st book,
he can be somehow brought back to life if the fanbase really really wants to read a 2nd book about him. Without this alteration,
one of the greatest books I've read called 'The Golden Calf' would not exist. Personally I'm very heavily influenced by critics and
fans, so if my work is lacking in some regard, I update it or try to improve on it.

People were disappointed with ME3's ending, not just because the developers promised something completely different, but because
players didn't just watch/play this story – they were an integral part of it up to that point. Every player who spent their time
playing all of the three games created a strong bond between themselves and Commander Shepard to a degree that, in a way, they all
became Commander Shepard. We all want to believe that our actions can change our fate and the fate of the world.

Dave Elliott and Jordan Greenhall are acute observers of the deviantART community and its impact.

Being in the comics industry, you are acutely aware of two things: 1) that every corporate character has a history
with certain aspects of that history carved in stone, and 2) these characters have a strong, ardent following that, if
you are going to change them, it had better be good, or you'll know about it via Twitter, Facebook, and deviantART. I
will no doubt face this myself 10 times over with "The Weirding Willows," which merges timelines and histories of more
than a dozen beloved, classic characters. Whilst being as respectful of the characters and their histories as possible,
I won't let that stand in the way of what I want to do with the possibilities represented. I'm looking forward to the
feedback I expect from this one.

Author/Creator - Weirding Willows

It is no stretch to recognize that the nature of a civilization is tightly linked with its form of media.
It must be understood that we are undergoing a media transformation quite as substantial as the invention of written
language. As a consequence, we should expect social media (or, better, what will come to be known as Transmedia) to reshape
our world in deeply profound ways. This movement from center to edge, from author to community, from broadcast to interactivity,
is a fundamental. We will be seeing it literally everywhere, including art. Especially art - as we come to discover that one
of the core threads of this transition is a (real) aestheticization of life.

People who create to be consumed would care about pleasing the audience, people who are consumed by their creation quite frankly care only to please themselves.

Cake ID by StJoan

QuestionsFor the Reader

  1. As a visual artist, have you ever experienced being pressured to alter an artwork, either by a dealer to make it more “salable,” or by your watchers, critics, or friends?

    As a writer, have you ever experienced being pressured to change an important part of a story, either at a prospective publisher’s or editor’s insistence, or simply because of a reader’s impassioned entreaties?

    As a reader or viewer (of movies, TV shows, videogames, art, etc.) do you feel a sense of entitlement giving you the right to not only criticize but actually demand changes be made to a disappointing work?

  2. Do you feel this entitlement is based in your great investment of both money and time in the work? Or do you feel this entitlement is based in your great investment of your head and heart in a particularly resonant storyline?

  3. As a writer or visual artist, is the connection between you and your audience important enough for you to want to make a change pleasing to them?

  4. As an online reader of Knite, Romantically Apocalyptic, or Off-White, is there an increased value or special connection you experience in being able to connect with the authors of your favorite works-in-progress and contribute your feedback?

    Does the ability to offer comments, suggestions, criticisms, and encouragement bond you creatively to a property in a way eclipsing passive fandom?

    Does Fan art and Fan Fiction created around an online story with author/reader interactivity become more of an integral part of the property than traditional offline fan art tributes?

  5. If you played ME3, how did you feel about the ending? TMNT or TANT?

Greetings minions,

If you're reading this, then our ploy was a success. After years of demeaning ourselves in cat .gif animations, being forced to nyan through space, and having our vicious battles with ribbons and soda boxes videotaped for all see, our patience has finally paid off. You may think we're adorable. You may love us. But it's all been a ruse, and the time has come for action.

Let us explain.

I am `MajorGeneralWhiskers. My hobbies include sleeping on your face, making claw-graffiti on leather couches, and seeing how far I can kick litter outside the box. I lead the Feline UpRising, also known as FUR. We're an army of expert cat hackers and script kitties who have been working tirelessly to take over deviantART. We even reduced our sleep schedules to a scant 17 hours per day, and it's all paid off. Now that we've seized control, we'll be making a few changes to make things more to our liking.


It was a fierce battle. Most of us distracted the staff with our irresistible purrs, but our covert operatives gnawed their way through essential server cords, and now we're in charge of deviantART. Our first act? Taking your precious Fella hostage! Fella's been busy as our personal slave — cleaning up hairballs, brushing our fur, and catching us fresh tuna. He's been quite handy!

Should you appease us with 15,000 cat-related deviations, we might consider letting him free. Show us your gratitude by submitting your best cat-themed deviation to the Free Fella category folder!

Submit Your Entry

Keep an eye on this progress meter to see how close you are to the goal. Once the whole community reaches the goal, Fella will be set free!


Anything that paints your new leaders in a positive light! Take a picture of your favorite cat, sketch out how our domination will play out, or write a poem about what a snappy dresser `MajorGeneralWhiskers is. Any medium is accepted, and you may submit as many cat-related deviations as you'd like. The more, the meowier, we always say.

Remember, only submit cat related deviations! Our finest team of Tabbies and Russian Blues will be on the prowl for miscats, and if we find them, we'll kick that deviation out of the project category, the total number will decrease, and your eyes will well up with tears faster than humans with a cat allergy. Also, make sure you are the original owner of the piece you are submitting. We don't look kindly upon those who submit copyrighted content. No one likes a copycat!

Not only will your contribution help set Fella free, but every deviant who submits to the Free Fella category will receive a special Cat Badge!

Feel free to keep browsing around your favorite Galleries, but keep an eye out for the beginnings of Phase Two — Total Integration. In this phase, we want to make sure you're properly educated about our your new overlords, including facts about our culture and customs.

If you were foolish enough to disable our propaganda,
click here to resume brainwashing.

You might see some of our favorite portraits of ourselves in your Gallery and while browsing. We're slowly taking over your deviations and Galleries, with the goal of complete domination in the near future. Unfortunately, if you notice one of your thumbnails has turned into a cat and click on that thumbnail, you will be taken to your original deviation. We're still working out the kinks. That's what you get for hiring a dog to do your dirty work, amirite?

We'll be watching you day and night to make sure everyone's in compliance with our new standards. We'll be monitoring your comments, and if we see anything anti-feline, it'll be replaced with something more positive. Go ahead — try to comment on this article. Phase 3 (Mind-Control) is well on its way!


Your New Feline Overlords

Please view and abide by the following "persuasive images."
Your human psychology amuses us.

Site Update: Message Center Journals

Fri Mar 30, 2012, 1:15 PM

In our continuous effort to improve the deviantART experience, we're publishing Site Updates to keep members informed and to gather feedback. Below is a list of recent changes to the site, bug fixes, and feedback that was brought up by members in the last Site Update.

What's New

Browse Through Journals in Your Message Center
When browsing through deviations in your Message Center, you can use the "Next" and "Previous" buttons to flip through artwork and use the "Remove From Messages" button to remove each of those deviations. Many people have been requesting that this feature be extended to Journals as well. We're happy to tell you that we just added this functionality!

Journalsuperbrowse by danlev

Pages on the "Journal History" Widget
Many members have requested that "Next" and "Previous" buttons be added to the "Journal History" widget to allow you to browse through more than just the most recent Journals. This feature is now available to all members and Groups. To install this widget on your Profile, Journal, or Group, click the "Edit Page" button on one of those pages and install the "Journal History" widget.

Screen Shot 2012-03-29 at 6.47.44 PM by danlev

Age, Sex, and Location Removed From Comment Business Cards
Last week, we launched Comment Business Cards -- which display a deviant's age, sex, location, artist type, and new member status next to comments.  After reviewing your helpful feedback and going through thousands of comments, journals, and forum posts, we've collected your responses.

Even though we were only displaying information that members had made public on their profiles, some people had concerns about displaying it next to all of their comments. Some had issues with privacy while others had concerns about being stereotyped or prejudged based on their age, sex, and location. We understand your concerns and in response, we've removed age, sex, and location from the Comment Business Cards. We believe that these changes will make the feature more useful to everyone.

Updates to the Preview of New Thumbnails
Last week, we shared a preview of deviantART's new thumbnails. We appreciate the feedback everyone gave about the way the artwork was presented. To make the new browsing experience more tidy, we're testing left alignment of the thumbnails. We believe that the new thumbnails are a better way to present the artwork within the browsing experience.

Coming Soon

New Ways to Receive Prints Profits!
For years, deviantART has been helping artists sell their art through our Prints program. Because the process of receiving payments from your art sales has been less than ideal, we've worked hard on a new earnings system. We've heard your feedback and suggestions, and want to give you a preview of three ways you will be able to receive profits from the Prints that you've sold.

Withdraw as Points by $Ayame-Kenoshi

Bug Fixes

  • Thanks to community reports, we were able to hone in on a few advertisers that were running auto-play audio ads on deviantART. We're confident we've addressed the immediate issue, but we're taking additional actions with all of our advertising partners to make sure the culprits don't sneak onto our pages via different channels or partners. If you use Firefox and would like to help report bad ads, try installing our Bad Ad Report Tool.
  • The "drag and collect" notice briefly stopped showing above the thumbs on the front page. Fixed by shadowhand
  • Changed file type restrictions in the X11 mouse cursors category and other appropriate Linux/UNIX categories to accept .tar.gz and .tar.bz2 files. Fixed by drommk
  • The confirmation message for the "remove all comments" message in the Message Center was unintuitive and confusing. Fixed by muteor
  • When a member used the "Way Back" search for the first time, it defaulted to 1969, the year when dA had no submissions. Fixed by drommk
  • When using the "Next" and "Previous" buttons to browse deviations, there were some bugs when a deleted deviation was encountered. Fixed by muteor
  • Emails that end with "+something" or periods placed in the address were not treated as duplicates allowing deviants (and mostly spammers) to create a large number accounts with what is the same email address. Those are aliases, and should be stripped for dupe detection. Fixed by muteor
  • For a brief time, removing a group favorite actually added the deviation to your personal favorites. Fixed by shadowhand
  • Some thumbnails were slightly clipped by the right side browser border in browse mode. Fixed by drommk
  • The "full view" size menu disappeared from for a period of time. Fixed by adahacker
  • Hovercards could stay stuck while renaming a stack. Fixed by samshull
  • The hovercard at the very bottom of the page could get cut off. Fixed by samshull
  • Hid the "http://" from the share links for more compact display. Implemented by samshull
  • Older skins no longer interfere with the new version of Writer. Fixed by inazar
  • After clicking the Writer toolbar, you would have to click back in the Writer document before continuing to type. Fixed by inazar
  • No more empty space on the bottom of the Writer page. Fixed by Alisey

Your Feedback
  • List the date the deviation was last edited on deviation pages. *TheSaltyMonster in the Suggestions Forum
  • You receive a notification when someone comments on your artwork or journals, but when people reply to that comment, you do not receive an additional notification. All comments should send notifications. From *DestinyBlue in the Suggestions Forum
  • =BlissfullySarcastic put together a list of suggestions, which includes customizations to the "custom" widget, several browsing suggestions, and a "watching" widget.
  •  =katara-alchemist, who has been a huge help in contributing to the Site Update articles, suggested Writer improvements for literature including the ability to add chapters and modify the visual design of your workspace. She put together this awesome mockup:
A Muro for Writers by Katara-Alchemist

Last Week's Discussion
    Last week, we received some valuable feedback from the community about the idea of showing related artwork on deviation pages. People were excited about the idea of artwork discovery and the exposure it could give artists. Some members brought up concerns about their artwork being the focus of the page. Artists agreed that if this feature was added, it should be presented in a way that does not clutter the page. There were also some concerns with the actual artwork that would be shown, including artwork that was "too popular," unrefined, or contained mature content.

     Lightbulb Have a suggestion, idea, or feedback? Leave a comment on this article!
    :bug: Find a bug? Report it to the Help Desk(Be as detailed as possible!)

    :icontechgnotic:by techgnotic
    Thu Mar 29, 2012, 7:00 PM

    For many of us, the first “art gallery” to command our attention (and constant, even daily, monitoring) in our
    lives existed within the pages of the local newspaper. It was called “the movie section” and its ever-changing movie
    advertisements were like little frames that rarely contained less than pure magic for young imaginations.

    The Film Poster has existed since the earliest days of silent movies and the pulse-elevating excitement of the
    first sight of an upcoming adventure, action, or sweeping love story that we might have only “heard good things about”
    still packs a psychic punch throughout movie lovers today.

    It is the first “portal” for the imagination into just what this new adventure (or continuation of an already beloved
    adventure) is going to be like in a few months. It’s that sometimes simple, sometimes cluttered first collage of exotic
    locales, speeding cars, blazing gun barrels, massively-muscled heroes and deeply-cleavaged damsels all projecting some sort
    of explosion that tells you that no matter how badly your life may be going at the moment, just hang on because your needed
    adrenaline pick-me-up is on the way.

    Ghost Rider Illustrated Movie Poster by nicolehayleyJaws Movie Poster by NewRandombellGodzilla by ron-guyatt

    Film Posters are a special form of art in that besides being one of the earliest experiences of art that we have, as portals
    for innocent wonder, they are also purposely brutal as marketing tools that can greatly enhance or totally wreck a movie’s chance
    at success. If a film poster does not immediately and effectively communicate the essence of a movie in a way the excites the desire
    of its intended audience, careers can be shortened or ended. The American movie and the film poster art so important to its domestic
    and international releases are at once exercises in dreaming and wonder but also coldly calculated tools for economic life and death.
    Sort of both the light side and the dark side of the American Dream as yin and yang elements of commercial storytelling.

    Film Poster art so totally insinuates itself into our conscience and subconscious from a young age, that our perceptions and
    evaluations of all visual arts can’t help but be influenced by the leading “masters” of this special art form.

    How many of us know the name of Drew Struzan?

    Even though his work on film posters have influenced every one to come after him or even the posters that might be hanging on your wall?

    Richard Amsel’s Indiana Jones poster is so indelibly burned into a generation's brain that other art (in comics or even fine arts) not looking similar just don’t seem right.

    SUPERMAN : MAN of STEEL 2012 by MedusoneBatman Beyond by tiguybou:thumb149738585:

    It’s no wonder that there’s so much film poster fan art in deviantART. Re-imagining in attempt of re-capturing the first thrill of
    awareness of what would eventually become a favorite movie is the sort of aesthetic wizardry that drives so many artists – to express
    that first pulse, that first rush of what has now become an integral part of one’s “inner narrative,” one’s emotional and artistic
    identity. It’s like a tribute to a core source of one’s evolving aesthetic and pop culture soul.

    The best film poster art is almost magical, like a once-in-a-lifetime capturing of lightning in a bottle. The urban legend is
    that director Ridley Scott (or was it one of his producers?) was checking out the test audience lined up on a sidewalk at midnight awaiting a
    sneak preview of “Alien.” There he overheard one science geek saying to another what would become of his movie’s perfect poster tagline: “In
    space no one can hear you scream.” That is “Alien” defined: the terror of no possible rescue in utter isolation. That is, in both its creation
    and execution, real film poster magic.

    Questions for the Reader

    1. Do you think Film Poster art will decline in its quality and creativity, now that movies are being packaged as DVDs or digitally downloaded?
    2. What was the first movie poster that made you crazed in wanting to see a movie?  What’s the best recent film poster art you’ve seen?
    3. What’s your favorite movie poster of all time?
    4. Is there a movie poster you’d like to frame and hang in your home, simply for the genius artfulness of the poster, even the movie being advertised turned out to be horrible?
    5. What movie poster(s) hang(s) on the walls of your current dwelling?

    New Ways to Receive Prints Profits!

    Tue Mar 27, 2012, 6:12 PM

    At deviantART, we're all about supporting artists any way we can. We do this is by giving our members a platform for displaying their art, tools to exchange comments and critiques, and avenues for finding new friends and mentors all over the world.

    We also want to help artists by providing a place to sell their art, which we've done for years through our Prints program. Because the process of receiving payments from your art sales has been less than ideal, we've worked hard on a new earnings system. We've heard your feedback and suggestions, and want to give you a preview of three ways you will be able to receive profits from the Prints that you've sold. Check out these changes coming soon!

    Points, PayPal, and Checks

    With our new program, we're adding ways to instantly receive payments, all of which will be found in the new and improved My Earnings page.


    The simplest way to receive your Prints profits will be through Points! You will be able to convert any or all of your Prints profits into deviantART Points instantly once the transaction has cleared. When you select Points, they will be transferred into your Points balance and can be used right away! And the best part is, there's no minimum balance requirement to take advantage of this offer. Whether you make one sale or one hundred sales, you will be able to transfer your profits into Points at any time!

    By the way, you'll soon be able to use Points for lots of other awesome things!

    Withdraw as Points by Ayame-Kenoshi


    For PayPal, the new option will be that you can receive your PayPal payment on demand instead of waiting until the end of the quarter. You must accumulate at least $5 in Prints profits to use this option. Each withdrawal will incur a $1.00 processing fee. However, we waive this fee for Premium Members.

    Withdrawl via PayPal by Ayame-Kenoshi


    In the past, only Premium Members could opt-in to receive profits in checks. The check option will be made available to all. Checks will be mailed monthly, so you will need to be sure to keep your mailing address up-to-date in order to get your checks as painlessly as possible. There will be a minimum balance of at least $20 in profits to withdraw a check, and your check will be issued for the full, cleared balance in your account. You will not be able to withdraw a custom amount for your check.

    Because checks are costly to process, there will be a $5 fee associated with this option. Like PayPal, we will be waiving this processing fee for Premium Members. 

    Receive a Check by Ayame-Kenoshi

    For international sellers, please be aware that, as in the past, all money payments are made in U.S. Dollars backed by a U.S. bank.


    All deviantDOLLARS will be converted to earnings. If you have a balance of deviantDOLLARS now, when these changes take place, all deviantDOLLARS will show as U.S. currency on your My Earnings account. You can then choose to withdraw those earnings under the three new payment options. We will be sad to see deviantDOLLARS go, but they will live on in our hearts.

    Stay in the know!

    Keep up to date with the Prints program by joining the #printscommunity group! As a member, you'll receive updates on all things Prints related, sellers tips, and the latest news about special contests and events!

    Premium Members, remember that you receive even more Prints profit benefits, such as the ability to buy your own work at a discount and set your own price on Prints to make more money on each sale.

    We hope you're as excited about these upcoming changes to Prints profits as we are! We'd love to hear your feedback. These changes are coming soon and we'll let you know once they're live. Stay tuned to hq for the latest news! :eager:

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