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Wed Apr 10, 2013, 9:27 PM
Img-og-drones by techgnotic


by techgnotic

Choose any media or medium and there is no question that Drones have become the white hot center of debate for a multitude of deeply consequential concerns for the entire Earth Sphere. No matter the digital end point or theatre of conversation, whether it be politics, war, privacy, pop culture, or the rise of machines – Drones or UAV's (unmanned aerial vehicles) are the current catalyst du jour in any number of flashpoint discussions. From the front page headlines of news outlets around the world, to op-ed pages debating national security vs. non-juridical “justice,” to the big budget sci-fi film “Oblivion” with a main protagonist being a lonely drone repairman toiling away on a scorched earth, there is no getting away from the conversation.

Even more interesting is the tone of inevitability of outcome. Core discussion seems to focus on a coming drone-filled sky and how we might govern our selves accordingly as this fact becomes a reality. It would seem that we have surrendered to the “law” that if something is possible in its technology, it will inexorably come into being and have to be dealt with. If we can build it, we will, and our finger will itch to find a reason for pulling the trigger. Is this the dark side of human creativity and inquisitiveness that will ultimately one day spell our doom or the first signs of a coming technological Utopia.

As always, concerned artists around the world are responding, reflecting and creating. In NYC Adam Harvey has turned the very core idea of fashion on it’s head. His art project is not about being seen and noticed but about remaining unseen as there will now be no way to be unseen in this brave new climate of surveillance.

The artists of DeviantArt have similarly been creating artwork of incredible beauty and message.

For a deeper examination of the intersection of future shock military terror and artistic response, istickboy takes us on a journey through an art centered perspective on the subject. Jason Boog is not only a talented writer of finely crafted sentences, but he also brings a true journalist’s skills in research, analysis and balanced presentation to the topics he covers. His future contributions to depthRADIUS will no doubt prove as edifying and thought-provoking as they will be entertaining. Welcome, Jason.


by istickboy@

Near the end of Call of Duty: Black Ops 2, the video game player must rescue the President while a swarm of unmanned aircraft demolish Los Angeles. Players navigate a landscape of collapsed skyscrapers and burning cars, the air thick with ash and yellow smoke. Remote controlled helicopters, airplanes and tanks ambush the player, rogue drones blasting the city to pieces.

The game concludes in 2025 with this nightmare scenario: terrorists have seized control of the entire United States drone fleet. The game has spawned DeviantArt collections and fan art as players create wallpaper stills, posters and scenes from the game.

Unmanned airplanes and other robotic fighting machines will obsess popular culture for years to come, and DeviantArt has already become a hub for drone art. Artists have tagged more than 19,000 posts with the word "drones” inventing everything from robots with laser cannons to My Little Pony drone horses to alien machinery to sleek unmanned airplanes to gorgeous robot blimps mining gas on distant stars.




According to Navy historians, drones first took flight in 1937, as the military tested remote controlled airplanes for research and missions. Just like drone bees under the command of the Queen, these early Navy drones were used for dangerous missions, target practice and other disposable tasks.

The humanitarian organization Human Rights Watch recently published a report about drone warfare around the globe. According to the study, US Department of Defense has invested about $6 billion every year into “the research and development, procurement, operations, and maintenance of unmanned systems for war.” In May 2010, U.S. drones surpassed one million flight hours and a short time later, in November 2010, achieved one million combat hours.

Winged violence from the sky is not a new artistic theme.

John James Audubon

The great 19th Century artist and naturalist dedicated much of his career to sketching birds in beautiful and violent moments. You can download free copies of his illustrated journals at Project Gutenberg. In his journal, he described the magnificent killing power of birds of prey.

He described the violence of a black-backed gull hunting in a rainstorm:

The rain is driven in sheets which seem scarcely to fall on sea or land; I can hardly call it rain, it is rather a mass of water, so thick that all objects at any distance from us are lost to sight every three or four minutes, and the waters comb up and beat about us in our rock-bound harbor as a newly caged bird does against its imprisoning walls. The Great Black-backed Gull alone is seen floating through the storm, screaming loudly and mournfully as it seeks its prey; not another bird is to be seen abroad”

In the 20th Century, aviation art captured airplanes with the same gorgeous detail that Audubon brought to real birds. The movement took flight during World War II as airplanes brought mass destruction to the prosecution of war. Artists romanticized the deadly beauty of military machinery, painting a species of bird created by mankind.

In 1963,

Roy Lichtenstein painted "Whaam" as an ironic part of this tradition.

In the five-foot tall panels, a comic book airplane blasts another fighter jet, creating a fiery inferno that engulfs half the painting with a comic explosion. The painting reproduced an image from a 1962 DC comic book, “All American Men of War.” Painting that image on an enormous canvas, Lichtenstein focused on the terrible beauty of an exploding aircraft.

An explosion of science fiction in the late 1940’s and into the 1950’s introduced rocket ships. There is a direct line to Star Trek and Star Wars through Blade Runner from Sputnik, the first unmanned satellite in space launched in 1957 by the Soviet Union. The real thing and the imagined blend together.

From Halo to Call of Duty: Black Ops 2, drones have always played...

A Role in Video Games

The Starcraft series featured horrific Zerg drones, a combination of a wasp, monster and killer alien. In the Halo franchise, insect-like Yanme'e aliens are called drones. They fly and fight in hive formations, rallying around a queen like earthbound insects.

Just like these video game creatures, our real life drones were designed by watching nature. Robotic engineers at Boston Dynamics are creating the next generation of drones that will work on the ground for the military. These creatures all mimic real animals, strange works created by engineers --unnaturalists, if you will.

Anime has also explored drone warfare, especially the mecha anime genre that “revolves around the use of piloted robotic armors in battle.” These colorful stories show epic battles between enormous fighting machines.

Inspired by mecha anime, DeviantArt artist izo84 has been developing a “Drone Army” video game concept for many years, posting some of his work on the site. He also cited professional devinatART members like ukitakumuki, Avitus12, KaranaK and flaketom as inspirations.

izo84 feels conflicted about his work:

I do not feel good about designing war machines. But I think as long as what I envisioned is pure fiction, I can continue working without remorse. On the other hand, I can see how fast the real development of unmanned war machines changed, and I have concerns.”

Inspired by press accounts of drone attacks in Pakistan and Afghanistan, artist turningaway posted “War as a Video Game” on DeviantArt. The political painting shows what a drone attack feels like for innocent civilians on the ground and reminds us of the consequences of these unmanned attacks.

Call of Duty: Black Ops 2 was not created as science fiction. An Australian gaming site AusGamer interviewed Treyarch studio co-founder Mark Lamia who worked on the game. The founder explained the realistic art design behind the drone attacks: “We wanted to make sure that this is Call of Duty, it can’t be too sci-fi, it’s gotta feel like this is plausible. It’s part of the DNA of Black Ops where we set up these plausible scenarios and then we have our fiction going through it and our story… the flipside of major advances in robotics and technology is that sort of — on the flipside — is the dependencies on that and things that might be happening in cyber-warfare in the future. Things that used to be the domain of great science-fiction books is no longer, it’s reality; it’s happening; starting to play out in the headlines today, but certainly in the coming decade.”

While developing Call of Duty: Black Ops 2, the video game designers and artists consulted with P.W. Singer, the war scholar who wrote the most important book about drone warfare, Wired for War.  Singer described why video game players are highly valued as drone pilots: “Having spent their youth online gaming, sipping Red Bull, and talking on their cell phones all at once, young drone pilots come to the unit with an ease at multitasking already wired into their DNA.”

Artists are training warriors.


For the Reader


Which do you think came first: the real drones or the artistic interpretations of drones?


DaVinci drew sketches of weapons and war machines as well as producing the most emotionally restrained and expressive portrait of a woman in the Mona Lisa. Is a sketch of a drone emotionally connected or is just an illustration of future shock?


There are all kinds of camera drones used by the military, by engineering companies to inspect pipelines, for example, and by film companies for all kinds of effects. What would be an art drone? Maybe a flying machine trailing colors, a guided laser obliterating ugliness or a device for laying down graffiti on inaccessible surfaces— do you have an idea for an art drone’s function or mission?


In Singer’s book, drone squadron commander Gary Fabricius talks about the lives of drone pilots: “You are going to war for twelve hours, shooting weapons at targets, directing kills on enemy combatants, and then you get in the car, drive home, and within twenty minutes you are sitting at the dinner table talking to your kids about their homework.” Is this really any different than spending a day in the studio drawing a comic or animations or illustrations of mass mayhem and destruction?


Do you think the proliferation of drones all over the world somehow brings us closer to a new world order or one world government?

In our continuous effort to improve the deviantART experience, we're publishing weekly Site Updates to keep members informed and to gather feedback. Below is a list of recent changes to the site, bug fixes, and feedback that was brought up by members in the last Site Update.

What's New

Introducing Madefire Motion Books on deviantART

We are excited to announce a partnership between deviantART and Madefire, the leading Motion Book application in Apple’s App Store. Together with Madefire, we are releasing the Madefire Web Reader on deviantART in a new Motion Books category on our front-page. In addition, Madefire's Motion Tool will gradually be made available to deviants in the coming months, so that deviants can buy, read, make, and sell books and comics, all from within the deviantART experience.

deviantART's T-Shirts and Gear Shop is Closing

After 8 years of artistic adventure, deviantART's T-Shirts & Gear Shop (formerly deviantWEAR) has decided to close its doors. It has been an amazing ride. Seeing hundreds of concepts through to full production, developing the brand hand-in-hand with the community, listening to all of the feedback, and designing to suit our deviants' dynamic tastes has been an honor. We have genuinely enjoyed sharing our concepts, workflow, designs, and final products with you. We would like to thank all of you for your support, heartfelt commentary, and constant tide of love and deviousness. It was certainly a labor of love to produce the brand for deviants around the globe. 

Change Log

  • An "example deviations" section was added to the Commissions widget. Added by adahacker
  • deviantART launched for April Fools' Day. Added by shahyarg and shadowhand
  • Some bugs were discovered in the initial setup of the deviantID widget. Fixed by muteor
  • Gallery navigation did not work properly for logged out visitors. Fixed by shadowhand
  • For a period of about 12 hours, some Premium Members experienced a temporary loss of their Premium Membership. Fixed banks, chris and shadowhand
  • Some unicode characters did not display properly on items submitted through an API. Fixed by yury-n
  • Adding the Journal widget to one's Profile by dragging and dropping would not work. Fixed by shadowhand
  • The Edit Deviation page would not load. Fixed by shadowhand
  • Updates were made to the Sell landing page. Fixed by yury-n
  • Some deviants could not get past page two of the Manage Friends page. Fixed by shadowhand
  • There were some instances where banned or deactivated error pages might display reversed. Fixed by yury-n
  • There was a display issue with More Like This thumbnails on deviation pages on mobile devices. Fixed by allixsenos
  • Some Prints Shop example photos would show incorrect products in the "Read more" popup of the "Buy this Print" box. Fixed by yury-n / Submit

  • Thumbs inside stacks would jump around when hovered over. Fixed by inazar
  • Merging single items into a stack would give the merged item an incorrect title. Fixed by drommk
  • Support was added for Madefire deviation submission and unlockable Premium Content. Added by kouiskas
  • Entering text was broken for a short period. Fixed by drommk
  • The progress bar when entering text or replacing files was incorrectly placed. Fixed by drommk
  • HTML inside description text would be corrupted when quick edits were made. Fixed by drommk
  • When replacing a main file, the editor wouldn't keep the original size settings and would incorrectly resize the image. Fixed by kouiskas
  • Errors about being unable to submit to saved Groups would not display correctly. Fixed by samshull
  • In some instances, Journals couldn't be submitted to Groups. Fixed by samshull
  • Deviations would appear in the Featured folder even when not selected. Fixed by samshull
  • Large files of specific filetypes (like .obj) couldn't be attached as Premium Content. Fixed by kouiskas Writer

  • Webfonts were not loading all of the requested font weights. Fixed by kemayo
  • The toolbar would not respond if no text was selected. Fixed by kemayo
  • When searching in the sidebar, results could display incorrectly. Fixed by inazar
  • When leaving comments in, image attachments were hidden by default. Fixed by inazar
  • The "undo" and "redo" buttons could be misaligned when leaving comments in Fixed by inazar
  • Submitting two comments in without reloading the page could make selecting thumbs from the sidebar not work properly. Fixed by inazar
  • When leaving comments in, the scroll position would not be retained after closing the sidebar. Fixed by inazar
  • When splitting blockquotes in Firefox, the second half of the text would be lost. Fixed by Alisey
  • Uploading files to from the sidebar by clicking "Upload Files" wasn't working in Firefox. Fixed by Alisey
  • Uploading several files to at once from the sidebar could cause display issues. Fixed by Alisey

Your Feedback

Thank you for the feedback left on last week's Site Update! Here's some of what you had to say.
  • Feedback regarding Gallery Stats varied. Some deviants mentioned that they found the Comment information to be useful, while others mentioned that they found the breakdown of Favourites to be most useful.
  • A few deviants mentioned that the Timeline section of the Gallery Stats page is unclear.
  • alex-heberling and mirz333 suggested that being able to track what websites are directing traffic to one's deviations would be helpful.
  • Yoriden suggested that a comparison of Views from one deviation to another would be useful, to go along with Comments and Favourites.
  • Several deviants liked the suggestion about being able to post a Journal from one's Profile.


Premium Content
The Premium Content Platform allows deviants to buy and sell high quality digital downloads. As a buyer of Premium Content, what content are you most interested in purchasing, and why are you interested in that content? For sellers, what do you find to be the most fruitful content that you offer for downloads?

Lightbulb Have a suggestion, idea, or feedback? Leave a comment on this article!
Lightbulb Want to keep track of known issues? Check out our Status Forum!
:bug: Find a bug? Report it to the Help Desk(Be as detailed as possible!)

I am very excited to announce a strategic partnership between deviantART and Madefire, the leading Motion Book application in Apple’s App Store.  (iPhone & iPad)

Together with Madefire, we are releasing the Madefire Web Reader on deviantART in a new category on our front-page called "Motion Books.” You will immediately find a dozen Madefire Motion Books there, with more books released each Wednesday.

Browse Motion BooksTM

deviantART & Madefire are undertaking an epic journey

In the coming months, you will see many more Madefire Motion Books on deviantART as deviants gain access to Madefire's Motion Book Tool. When Madefire integration on deviantART is fully complete, deviants will be able to make, read, sell, and buy books and comics, and transfer them to mobile devices -- all within the deviantART experience.

We have every imaginable comic and book format on deviantART and the most advanced community of comic book artists, writers and storytellers. One of the Madefire founders, LiamSharp, has been a deviant for six years and represents both an artist in need of this solution and one of the driving forces behind its creation.

Madefire's Motion Book Tool

Treatment - Tokyo: Episode 1 by MadefireStudios Captain Stone is Missing... - Episode 1: Chess by MadefireStudios Mono - The Old Curiosity Shop: Ep. 1 by MadefireStudios The Engine - Episode 1 by MadefireStudios The Irons - Hybrids: Episode 1 by MadefireStudios The Engine - Episode 4 by MadefireStudios

The Story So Far...

For years we have been searching for the right way for deviantART to enable deviants to tell their stories. We have such incredible stories here on deviantART, and few true story telling tools to aid our Literature community and our Graphical community to come together in unity and develop stories together. We've been asked with great passion by our members to bring such a capability to deviantART for a long time.

Many solutions we reviewed are backward focused on print strategy, where formats for publishing stories mirror the needs of paper printing. One of our challenges is that deviantART is a global, digital community that thirsts for great tools that enable digital story telling first. Digital-first means that a book is created for the purposes of being distributed digitally. Yet all digital-first tools didn't seem to take full advantage of new platforms.

We were immediately enamored with Madefire and its digital-first approach. It just looks so fantastic, exploding cells off the ‘page’ with the pop vibrancy that the comics style had always suggested, but never achieved until now.

Madefire's Motion Book Tool is Web-based, which inherently provides collaboration capability. DeviantART is obviously Web-based, and our new cloud storage solution already features Muro and Writer which will now be joined by Madefire's Motion Book Tool. Using, all of your files are easily accessible to you and (soon) your collaborators as you build Motion Books. You can easily use the deviantART Premium Content Platform to sell the books, and the stories you will create can be truly brilliant, limited only by your imagination!

Let Me ExplainHow It Will All Roll Out

  • The Motion Books category is live now on the front-page of deviantART.
  • The Madefire Web Reader is available now, with the Premium Content Platform integrated.
  • Various books available inside of the Madefire iPhone & iPad App are released on deviantART now, with more books each Wednesday.
  • The Madefire iOS apps including iPad and iPhone are available for download.
  • Very limited access is available for the Madefire's Motion Book Tool which is just not ready for full release to an audience as expansive as deviantART. We will allow more and more creators in as the creation software becomes ready for the big time!

  • In two (2) months time an initial larger group of members (hundreds) will be given access to the tool for testing. These members will be selected randomly.
  • Based on feedback we will roll out the tool to thousands and then millions of deviantART members.
  • To gain access to the Motion Book Tool, simply +watch the MotionBookTool group and hang tight! Work on your comics and books as you have been, we will be reaching out especially to deviants who are posting their stories on deviantART already!

Ultimately, Madefire software will be available to all members for FREE and will permit you to convert existing static comics or books into Motion Books or create fresh new books using the tools! All books can be formatted for Web (deviantART), iPad and iPhone with support for other devices coming in the future. Unfortunately, Android is not currently supported. We decided to do "Web" first!

Houses of the Holy - Episode 1 by MadefireStudios Mono - The Old Curiosity Shop: Ep. 2 by MadefireStudios Captain Stone is Missing... - Episode 2: Ada by MadefireStudios Treatment - Tokyo: Episode 2 by MadefireStudios The Engine - Episode 2 by MadefireStudios The Engine - Episode 3 by MadefireStudios

You will be able to make your Motion Books available for FREE or you will be able to use the Premium Content Platform to set a price and make money though the deviantART My Earnings interface.  With the same free software, you will be able to simply convert your static books to the Madefire Reader. And soon, following the roll out plan the full Madefire's Motion Book Tool will be available to members, again for free, through so you will be able to build Motion Books from scratch.

You will then have the option of publishing Motion Books both on the web through deviantART and on mobile for the iPad and iPhone through Madefire.

I am really proud that deviantART is once again at the lead edge in giving artists the tools they need for extending their creative and financial career possibilities in the arts, while liberating their artistic independence through the ultimate collaboration with other artists.

The walls of traditional commerce that limited the practical distribution of your work and imagination are burning down. Now you can join with other artists and writers to build fantastically illustrated worlds, populated with the coolest characters engaged in the most exciting story narratives, coming to life with incredible sound and fury, and make your storytelling career a reality – without the benefit of massive personal financing or winding your way through the maze of the traditional publishing world.

After you’ve had a chance to sample Madefire Motion Books come back here and let us know what you would do with this medium or share with everyone who you would most like to see tell a story with a Motion Book. I have a few favorites of my own that I’ll drop into the discussion once its gets started. For now, enjoy a great read.

Browse Motion BooksTM

Site Update, March 28

Thu Mar 28, 2013, 7:00 PM

In our continuous effort to improve the deviantART experience, we're publishing weekly Site Updates to keep members informed and to gather feedback. Below is a list of recent changes to the site, bug fixes, and feedback that was brought up by members in the last Site Update.

Change Log

  • There were some text issues on the Sign Up and Premium Membership pages. Fixed by yury-n and muteor
  • Browsing while logged out would not default to Popular 24 Hours. Fixed by muteor
  • There were some issues with thumbnails in the More Like This box on deviation pages, including literature and journals both showing as gray boxes without text, hover attribution, and dragging and dropping to Favorite thumbnails. Fixed by allixsenos
  • The "Buy this Print" widget on deviation pages has been moved back to its original position above the More Like This box. Fixed by ZombieCoder
  • Some Profile Page badges had spacing and sizing issues. Fixed by shadowhand
  • The Timeline section and "Last Year" and "Last 6 Months" options on one's Gallery Stats page were broken. Fixed by shahyarg
  • In rare cases, it was not possible to leave a comment on a deviant's Profile or send them a Note from their Profile Page. Fixed by muteor
  • Opening a deviation on the Browse page would fail if the deviation thumbnail was clicked before the page had finished loading. Fixed by shadowhand
  • Navigating to More Like This results on the mobile website would result in an error. Fixed by muteor
  • The About Me dropdown menu on one's Profile was misaligned when editing. Fixed by shadowhand
  • Editing one's avatar on the mobile website was not working properly. Fixed by shadowhand
  • Dragging and dropping to rearrange deviations in one's Gallery Folders and Collections was briefly not working. Fixed by shadowhand
  • Deviants were unable to submit Premium Content deviations for a short period of time, resulting in some download purchases not being available, or else failing with an "Illegal product" error. Fixed by shadowhand and adahacker
  • The text ad would overlap DeviantArt muro deviations when watching a redraw. Fixed by ZombieCoder
  • If a deviant clicked on the "More Friends" button on a Profile's Friends widget, closed the modal that appeared, and then clicked on it again, it would be blank. Fixed by shadowhand
  • Browsing Journals with endless scrolling enabled wouldn't display properly if a Journal contained videos. Fixed by muteor
  • For a short period, the Friends list was experiencing issues, and would show a fixed list of the same users for everyone. Fixed by shahyarg
  • When Browsing artwork, Firefox did not remember how far down a deviant scrolled when navigating back from a deviation. Fixed by muteor
  • For a brief period, trying to edit a Journal would bring up an empty page. Fixed by shadowhand
  • The OAuth2 application registration form didn't handle quotation marks properly. Fixed by muteor

DeviantArt muro

  • Under specific conditions, one's keyboard would be unable to respond the way it should. Special thanks to RestrainedRaptor for discovering the conditions needed to reproduce this bug. Fixed by mudimba
  • deviantART muro could create an empty stack in a user's Fixed by mudimba / Submit

  • Links to bookmarked in Internet Explorer and containing a # stopped working. Fixed by kouiskas
  • Broken stacks that display as "Deleted content" can now be deleted. Fixed by kouiskas
  • The "Title" field would retain some formatting if text was pasted in. Fixed by drommk
  • Clicking "Save & Exit" would occasionally redirect to an undefined page. Fixed by drommk
  • Deviations without Gallery folder or Group destinations would not publish. Fixed by samshull
  • Disabled buttons on the Edit page would display as if they were pressed, and would react if hovered over. Fixed by samshull
  • Invalid errors about Groups that weren't selected would appear when trying to publish. Fixed by samshull
  • Invalid errors about Groups were appearing when updating deviations. Fixed by samshull
  • Editing a deviation's title would replace the window title with a debug message. Fixed by drommk
  • There was a rare issue where stacks would be wrongfully deleted. Fixed by kouiskas
  • Editing a deviation right after publication would replace the deviation's url with an invalid one. Fixed by drommk
  • Saved Group destinations were behaving incorrectly on published deviations. Fixed by samshull
  • Importing a item into the Submit page would incorrectly result in the description field being rendered with emoticons and thumbnails. Fixed by drommk Writer

  • "Preview" did not work if no text was entered. Fixed by kemayo
  • The "Apply" button in the "Update skin" modal was broken, and has been removed. Fixed by kemayo
  • When including files from in a journal, it would still link to the file. Fixed by kemayo
  • Some issues occurred when uploading multiple files to from the Writer sidebar. Fixed by Alisey

Your Feedback

Thank you for the feedback on last week's update!
  • Deviants were generally positive regarding What's Hot.
  • Feedback regarding which method used to submit Journals varied. Some deviants mentioned that they only use the Write a Journal Entry page, and others mentioned that they only use Writer. Several deviants mentioned that they use the Write a Journal Entry page for shorter Journals, and then use Writer for longer Journals and art features.
  • Deviants would like to be able to access Writer from the site navigation menus. Suggested by kowai-usagi
  • Some deviants would like to be able to write a new Journal entry directly from their Profile page. Suggested by Insane-Randomness


Gallery Stats
On the Statistics section of a deviant's Profile page, you can access a "More Stats" section that contains a detailed breakdown of that deviant's Gallery. Do you check this page regarding your own Gallery's statistics? What information on that page do you find most useful or interesting? What information would you like to see that page include?

Lightbulb Have a suggestion, idea, or feedback? Leave a comment on this article!
Lightbulb Want to keep track of known issues? Check out our Status Forum!
:bug: Find a bug? Report it to the Help Desk(Be as detailed as possible!)

Tomb Raider Reborn Contest Winners

Thu Mar 28, 2013, 3:43 PM

Square Enix's Senior Art Director Brian Horton, says:

"This piece has great impact, you can feel the motion and intensity and it deserved the number 1 spot. Great work Hamsterfly!"

In addition to having his work sold internationally as a print in the official Tomb Raider store, *Hamsterfly has also won:

  • Tomb Raider XBOX 360 Console
  • $6,000 USD
  • 8,000 deviantART Points
  • DeviantART Hoodie of Winner's Choice*
  • dA PRO Digital Artist Backpack
  • 1-Year Premium Membership to deviantART
* Depending on availability

Square Enix's Senior Art Director Brian Horton, says:

"It was great to see so many styles and KatieMiriL's piece is a fantastic interpretation. Dynamic posing, strong composition and a bold treatment earns this second place."

*KatieMiriL has won:

  • Tomb Raider XBOX 360 Console
  • $3,000 USD
  • 4,000 deviantART Points
  • DeviantART T-Shirt of Winner's Choice*
  • 6-Month Premium Membership to deviantART
* Depending on availability

Square Enix's Senior Art Director Brian Horton, says:

"It was cool to see so many Tomb Raider fans embrace the bow, this piece from Mineworker looks fantastic and does a great job capturing her new signature weapon."

*Mineworker has won:

  • Tomb Raider XBOX 360 Console
  • $1,000 USD
  • 4,000 deviantART Points
  • DeviantART T-Shirt of Winner's Choice*
  • 6-Month Premium Membership to deviantART
* Depending on availability
TOMB RAIDER © 2013 SQUARE ENIX LTD. All Rights Reserved. TOMB RAIDER, CRYSTAL DYNAMICS, the CRYSTAL DYNAMICS logo, LARA CROFT, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of the Square Enix Group. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are properties of their respective owners. All rights reserved.

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