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Take The Fan Art Mashup Challenge

Tue Sep 19, 2017, 1:13 PM
Fan Art Mashup by symonxTake the Fan Art Mashup Challenge! Bring a randomly generated character, setting, and scenario to life!
Artist credit:Kikomauriz
Randomly generated scene:Mario in Summoner’s RiftAbout to make a terrible Mistake

We'll give you a randomly generated character, setting, and scenario and you bring it to life!

Ever wonder how Katniss would fare on the Starship Enterprise while doing yoga? Or how Shirtless Mario might look in Jurassic Park during an earthquake? Whether you're looking to get your creative juices flowing or you've always wanted to see your faves in fun scenarios, our Inspiration Generator is your one-stop shop for mashing-up universes in ways that have never been imagined... until now!

Click the button below to generate characters, a setting, and a scenario, and let your artistic imagination run wild by bringing that inspiration to life. Didn't like your first spin? Try again! There's no wrong way to generate inspiration!

Randomly generated scene:Elsa in Westeros Visiting the doctor

Participants who submit a valid entry before October 19th will receive an exclusive Profile badge to show off their fandom love! All badges will be awarded on October 22nd.

If you're not familiar with a fandom or topic you're provided, or you're just not feeling inspired, generate a new scene!

Be sure to include the Inspiration Generator's scene description into your deviation description when submitting.

Create your mashup in any medium. Paint it, photograph it, cosplay it, write it, bake it, or build a toothpick sculpture out of it!

The character you're provided should be the main focus of your art, but feel free to add in other characters.

This challenge has no deadline; however, you must submit before October 19th to receive the badge.

Please submit only original works, and do not cut and paste a character into your scene or use stock without permission.

Please respect the rights of the original owners of the characters by not commercially exploiting any of your submissions and be sure to identify the work as part of a Fan Art Mashup Challenge.




Subject Matters: Dark Science

Thu Aug 31, 2017, 11:52 AM
Ogpreview by symonxLearn how science fiction helps build better monsters in film, literature, and beyond!

Science Fiction in Horror and Fantasy

Author: eawood Header artwork by: vladmrk

When one thinks of creatures that lurk in the realms of horror and fantasy, an often overlooked detail is how science influences their creation and how action and adventure bring their narrative to life.

Take the case of the Mummy, an age-old concept of fear of the dead coming back to life. To the ancient Egyptians, mummification itself was a form of science rooted in their religious beliefs. While Universal put a fantastical new spin on this iteration seen in 2017’s the Mummy, it still kept true to the roots that scared theater goers of yesteryear—the walking dead powered by mysticism. But however powerful this mysticism, it gained control of biological science to reanimate this corpse and bring the Mummy back to life. Every creature, monster or character from the shadows of a nightmare can find its origin in the annals of Dark Science.

Artwork by: lancerdrake

Take a look behind the scenes on how The Mummy blended mysticism and science fiction in the creation of Dr. Jekyll’s lab - The Prodigium.

Watch Trailer

Dr. Frankenstein's lab in Mary Shelley's 1819 novel was the birthplace of a new kind of science. In the book Mary Shelley uses Frankenstein's experiment as a way to explore the limitations of scientific progress, and to ask questions about the ethics of it.

Specifically, can science resurrect the dead, and more to the point, should it? Generations of storytellers after Shelley would incorporate examples of science being used to dark, foreboding ends. Not least among them was the Robert Louis Stevenson character Dr. Jekyll, and his famously destructive alter-ego, Mr. Hyde.

Dr. Jekyll's lab, housed in London's Museum of Natural History, also serves as a headquarters for a secret group dedicated to finding and neutralizing evil. It is called The Prodigium. In The Mummy, Dr. Jekyll has been transformed from merely being a scientist with a dark secret to an academic who specializes in evil "Mary Shelley... explore the limitations of scientific progress, and to ask questions about the ethics of it." and spends his life working to hunt it down. The Prodigium is the venue where Jekyll conducts his studies and stores artifacts. Having access to the resources of the museum allows him to perform in-depth research. Among the many curiosities seen inside the lab you'll find the skull of Dracula as well as The Creature From the Black Lagoon's arm.

Studying such auspicious and dangerous creatures is far from what constitutes a routine scientific endeavor. Just like Dr. Frankenstein flipping the switch and electrifying his cadaver back to life, this is a different kind of science with its own set of dark consequences. Dark science is what happens when science goes too far. For Dr. Frankenstein, it meant inadvertently creating a monster. For historical characters in fiction like Dr. Faust, it meant making a deal with the devil in order to discern the secrets of the universe. The Prodigium ultimately may have a noble goal driving it, but that doesn't mean that it's safe, or that unintended consequences can't spring out of it.

Artwork by: Valzonline

The idea of dark science originates from exploring the connection between scientific progress and the potential for danger. By trying to break the barrier between life and death, Dr. Frankenstein creates a monster. In looking for evidence of a long-lost species, the scientists in The Creature From the Black Lagoon incur the wrath of a mysterious menace. In Jules Verne's 20,000 Leagues Under the Sea men use new technology to explore new depths and get more than they bargained for. In The War of the Worlds by H.G. Wells, a super advanced civilization from Mars attacks earth with metal walkers equipped with hi-tech weapons. Science has long provided a foundation for tales of monsters, evil forces, and other mortal perils. When Mary Shelley sat down to write Frankenstein, one of the ideological "Dark science originates from exploring the connection between scientific progress and the potential for danger."questions she wrestled with was the idea that although progress in society followed from knowledge—like diseases being cured, or transportation improving—there was no inherently good guiding principle underpinning that progress. In other words, technological advances could be used for evil just as easily as they could be used for good. That truth opened up all kinds of possibilities, especially for storytellers looking to tell harrowing tales. Many of the most recognizable horror stories and thriller titles of all time—Frankenstein, 20,000 Leagues Under the Sea, War of the Worlds, and The Creature From the Black Lagoon among them—deal with man's pursuit of knowledge leading to terrifying outcomes, or show how technological progress can have deadly consequences.

Artwork by: AshleyCope

Although Mary Shelley, Jules Verne, and H.G. Wells are considered among the founding authors of science fiction, the genre didn't exist as we know it when these writers were alive. These authors laid the groundwork for later science fiction storytellers, and they also founded a long trend of combining speculative, fictional science with Horror or Gothic storytelling. The common element that stories traversing these two genres almost always shared? Action, and plenty of it. It's only natural for conflict to arrive when weaponized machines start taking over cities, or when re-animated corpses begin terrorizing the living, but heroism and action-packed adventures also provided a solid underpinning for these kinds of stories, which manage to explore profound questions about society and progress while still providing a thoroughly entertaining experience. "It's only natural for conflict to arrive when weaponized machines start taking over cities"Dr. Jekyll is perhaps the perfect embodiment of this kind of blending. His work requires putting himself in harm's way, but it also requires the strong mental faculties of science. And the fact that he has a violent alter-ego ensures that chaos and action will follow wherever he goes. Dr. Jekyll's future path of horror, science fiction, and action will definitely be worth keeping an eye on.



  • What is your favorite example of a science fiction influence in a horror or fantasy story (movies, TV, books, comics, etc.)?
  • If you could create or manipulate science/technology to better your life, what would you do, and would you do it regardless of the consequences?
  • Is there an example of a potential misuse of science that scares you?



Fan Art Feature: Gigantic

Tue Aug 15, 2017, 12:23 PM
Ogpreview by symonxGigantic Fan Art Feature
This Feature is Sponsored by:

Author/Interviewer: damphyr

In a world of long-established multiplayer online battle arena (MOBA) games, one little game is casting a very large shadow. Gigantic looks like no other MOBA out there.

Fortunately, Gigantic makes it easy to get lost in this world. Heroes are delightfully animated, with exaggerated, cartoonish movements unique to each character. Guardians tower over the field, as huge mythical beasts both intimidating and majestic. Minions stand guard at different points on the maps. Summoned by heroes these smaller but no less fantastical creatures each have their own unique skills to help your team and punish invaders.

Having shunned the realistic style adopted by other games in the genre, Gigantic has taken up a unique style which infiltrates every element, from maps made up of stunning terrains, to a still expanding cast of diverse, quirky characters.

Gigantic's fandom continues to grow, as more and more players find themselves drawn into this colorful and complex world. Some may simply call it a free-to-play shooter, but Gigantic has a lot more to offer than a shower of bullets. The basics are simple: Pick a character, join a team of five, defend your guardian beast, and slay the enemy team's Guardian to secure a win, becoming a master of this highly strategic world is something far more engrossing. Learning character builds, mastering each one, from a pink skinned warrior tank, to a warrior monk frog, to a mortar launching robot, and adapting their unique skills your playstyle is a feat in its own.

Think Fast.

Be Bold.

Watch the Gigantic trailer. It's Cool.

Interview with GIGANTIC's Concept Artist, Gorrem

DeviantArt got to chat with Devon Cady-Lee (Gorrem), character designer for Gigantic. He shared how he and his team create their characters, develop a consistent world, and discussed the ins and outs of life as a working concept artist.

How much freedom were you given with your character designs?

There was already concept artwork from before I joined; they had already established a world, but there wasn't really a lot of rules. There wasn't really a style set, but the general theme of what the game was about was already set. During the first year, I was really working to establish an art style that was charming, accessible, but also not... we didn't want to go full on cute, we still wanted an edge to it.

We design all our characters with the mindset that they should work in 3D. And when we make the concept art, it reflects that. I have to think almost like an industrial designer because I'm more designing shapes and space; it's almost like we're designing toys.

You have a really diverse cast. There are some straight up humans, you've got some robots, you've got some anthro characters. Was there a character that you designed that you thought, "I'm not sure this is going to fit in?"

Because each character was brand new, each time we made a character, they all felt like that. My first character design, Tyto, I didn't know if that was going to work. That was a kind of a weird character, and when I made it, some people were like, "oh, I don't know if that's going to work." But it turned out fine!

We tried other stuff, a lot of stuff wasn't really precedented, since there wasn't really a cast of characters yet. We ended up with a kind of an insane menagerie of characters as a result; we didn't really set any rules. A lot of the wildest characters actually aren't even out yet, in my opinion -- we haven't been able to release a lot of characters that we've worked on over the past two years.

How do you decide what you need to fix versus what you need to let go?

Honestly, it's hard to overwork these characters because they're so simple looking. It's actually easy to know that we went overboard because it's just too much detail. It's quick. Once you see that character next to the rest of the cast, you're like, "Oh, this is too complicated," or "This is too detailed," because when they sit next to another character, you see it.

It's not like we're measuring necessarily to make sure all the proportions are similar, but we are trying to make sure that everything kind of reads the same. So even if a big character is standing next to a really tiny character, they don't compete for detail and attention. We have a lineup in house of all the characters, and they're all standing next to each other, and they all look crazy-- it looks like a zoo! But if a character is like too realistically proportioned, or if a character has way too much detail in a particular area, it becomes pretty evident, because it stands out.

I think the real problem is usually whether or not the beginning idea is interesting enough. Because these characters are so simple, it's important that that original spark of interest is maintained through the development of the character. And if we lose that, then we can reel back to it. We also refer back to what originally made that character interesting. And that can evolve, but it definitely depends on that first spark of interest and maintaining it.

You've got some fairly big competition in the MOBA world. Can you tell us a little about what influences you drew from other games, and what you did to make sure that Gigantic remains distinct?

There's a lot of players; it's impossible not to be influenced by other games that I've played. I've played League of Legends for a long time, and DotA before that, and StarCraft before that. The developer of our game, one of the lead designers, was Phinney, who designed StarCraft 1, so it's impossible to not have that influence now, because I've just been raised on that stuff.

As far as making sure the designs don't look like other games? it's pretty easy, because you just don't look at those games. You just don't refer to them at all. If things look similar, and they get released at the same time, it's because we're all drawing from the same reference. Because the concept artist that's working on that game is probably in his thirties too, so he was probably referring to the same stuff they grew up on, like from the nineties, like what I grew up on.

We're all drawing from a lot of the same source material, but if the initial spark of the game is different, the spirit of it, it'll feel different. We can just design the characters to feel differently that way. it's like if they have a pink character and we have a pink character, it's not really that big of a deal, because once you see the game in the context of GIGANTIC it's like completely different. Everything moves different, everything just feels and sounds different. We're not really worried about overlapping with other games.

We do get some crazy comparisons, like now people are calling like Margrave Doomfist; it's ridiculous. Fans will always do that: they'll draw comparisons, and whatever is the most popular is going to get referenced a lot, but we don't really care. It's not like we're affected by it, we're not going to be designing characters in a response to other games, that never happens.

Do you have any advice for anyone hoping to become a professional concept artist?

Yeah, it's kind of to the earlier point of don't just look at your peers, look at everything. Look in the past, look at things before your generation. If you're looking for inspiration for ideas, don't just draw from what's in front of you, directly in front of you on a horizontal level.

Try and look in the past and try and find the trends that are happening that will define the future rather than just trying to create more of the same. That's pitfall that a lot of designers can get into because they know it's an idea that will work, that it's an idea that people will buy, because the idea is already established. But take some risks and find a developer that is willing to take those risks with you. I guess that's the best advice I could give.

We have a lineup in house of all the characters, and they're all standing next to each other, and they all look crazy—it looks like a zoo!

Do you have any words of wisdom for people who are wanting to keep their own identity, their own style, but still work as a concept artist?

Usually what impresses people when you're trying to get a job is just purely a lot of draftsmanship. Raw skill is what impresses people to get a job. Once you get that, it's not hard to necessarily get a job as a concept artist.

If you want to stand out as a concept artist that is really designing things for not just for the audience, but for yourself, if you want to say something with your characters, you can't depend on other people to define your work. If you join a studio, you're going to be working with a team of people, and those people are going to have opinions and they're going to partially shape what you're doing because you're working in a team. So if you really want to like have your idea, clarity of vision, you really have to have a strong vision yourself, and then have a team that can get behind it; they have to be able to support you. And that's hard, that comes with luck.

I was very lucky to find Motiga, they gave me a lot of freedom. Finding the right studio is important. If you work for a very large studio, they are driven by a lot of different assets, like money and audience. When something's global, then you have to appeal to a global audience. You have to appeal to people in Asia, you have to appeal to people in Europe. And all these kind of different voices are going to inform your opinion. So if you want to stay true to yourself and stay true to the characters you want to design, you have to make sure it's on a project that is at the scale that you're comfortable at, and is at a level of feedback that you're comfortable with so that you really get your ideas across and that they actually come across the way that you want them to. And that goes for anybody, for film and television and video, and video games--basically the whole entertainment industry. If you want a vision that is unique, you have to either find a smaller team that is willing to take more risks, or find a large studio that really trusts you.

Any closing thoughts or words of advice for DeviantArt readers?

Stay true to yourself, guys. Stay true to yourself. I think it's very easy to become dishonest or get caught up in what other people think about you, but don't let it get to you. Stay focused on your own work, and, eventually you can find a way to stand out and find a voice for yourself, rather than just trying to hum the same tune as everybody else. It's not bad to work in a team, it's amazing to work in a team! But, as an artist for personal development, I think it's really important that you stand up for your own ideas and stand up for your own vision to get things done.

  1. Which aesthetic draws you into a video game more: characters or the environment?
  2. If you could create a character in the Gigantic universe, what would be its ultimate ability?

    Answer in the comments below.




DeviantArt Is Switching To HTTPS

Thu Aug 10, 2017, 10:57 AM by danlev:icondanlev:


Starting today, DeviantArt is completely switching over to HTTPS. You’ll notice that the URL in your browser bar will soon begin with “https” rather than “http.” This means our pages will be delivered over a secure, encrypted channel.

This change will be rolling out to all deviants over the coming days.

While DeviantArt had implemented HTTPS on sensitive pages -- such as our login and shopping cart pages — many years ago, it’s overdue that we extend HTTPS to the rest of the site.

Learn more about HTTPS

Some Notes for Developers of Journal Skins and Profile Customizations

If you develop your own Journal Skins, or any sort of profile customizations or browser extensions, please note that only HTTPS images will be served on DeviantArt. If you’ve uploaded your Journal Skins to DeviantArt’s Journal Skins category, you won’t need to make any changes.  If you have a custom Journal Skin that you’ve made on your own account (or any custom browser extensions) that includes images on an insecure site, those images will no longer be displayed. To fix this, you can upload your images to Sta.sh, or any other image hosting platform that offers HTTPS.

HTTPS has become a standard on the Web, and we’re happy to make our part of the Web a safer and more secure place.




Celebrating 17 Years of DeviantArt!

Fri Aug 4, 2017, 10:41 AM
Og-preview by seoul-childSeventeen years ago, DeviantArt launched what would soon become the world’s largest online art community. August 7th marks the day we sprang onto the Internet, and we want to celebrate this momentous occasion by thanking deviants all around the globe for your inspiration, entertainment, and more than a little deviousness!

Seventeen years ago, DeviantArt launched what would soon become the world’s largest online art community.
August 7th marks the day we sprang onto the Internet, and we want to celebrate this momentous occasion by thanking deviants all around the globe for your inspiration, entertainment, and more than a little deviousness.

For some, birthdays are a time of reflection, an opportunity, once a year, to consider where we were and what it took to transform into what we are today. That part is clear -- deviants like you shared your comments and faves, mentored artists in need, learned from your heroes, and in transforming DeviantArt into the welcoming community you know and love, you yourselves transformed. Look at the first deviation in your gallery. Through hard work and practice, you’ve transformed your skills, transformed yourselves, and transformed others through your inspiration and support.

In this spirit of transformation, we invite you to celebrate with us. Think of the artist you’ve become, where you began, and what lies ahead. Then grab some cake and balloons, and come along for the ride. We can’t wait to see what the future has in store for you!

Humble beginnings always have the potential for greatness. For this community event, we’re inviting you to take an unassuming design and unlock its potential. Let your imagination know no limits, and watch as a community transforms a simple scribble into countless breathtaking works of art.

Download the Template

Open the template in the image editing software of your choice, or print it if you'd like to work traditionally. Then, use the template's lines as starting points to create your own masterpiece!

Remember:

  • The template’s transformation can have any theme. It doesn't have to be birthday-related.
  • Do not resize, rotate, flip, or alter the template in any way.
  • Transform the template into a new, finished piece of art.
Important: To receive the exclusive 17th Birthday Badge, you must use this button when submitting your finished template.
  • The 17th Birthday Scribble Challenge is open to all DeviantArt members.
  • Submit as many scribble templates as you’d like.
  • Use the deviation description to tag other deviants you want to participate in the Scribble Challenge.
  • All submissions must adhere to DeviantArt’s normal Terms of Service and Etiquette standards.

Finally, the answer to the question you’re all scrolling to find! Yes, you’ll get a Birthday Badge of your very own for taking part in this slice of devious community fun. Simply upload your completed work of art into the correct category, and the coveted 17th Birthday Badge will be yours.

Please note:

DeviantArt staff may remove a badge if a deviant’s contribution doesn’t demonstrate the true spirit of our community.

For 10 years, Patricio Betteo (betteo) has splashed his distinctive style all over DeviantArt. A model of community spirit, enthusiasm, and inspiration, betteo was born and raised in Mexico by Uruguayan and Chilean parents, who so nurtured his love of art, he’s now able to pay it forward with stunningly vibrant illustrations in children’s books and magazines. His “non-lucrative side missions” include creating comics, painting, juggling, and eating the cores of apples to absorb their nutritive power.

View Profile

Birthdays are a chance to look ahead. Moving forward, you’re going to see even more transformation, as DeviantArt shakes off our awkward teenage years and enters the next phase of transformation to reach more, inspire more, and nurture more of your creative nature than ever before.




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Comments


Add a Comment:
 
:iconlugia365:
Lugia365 Featured By Owner Sep 16, 2017  Hobbyist Writer
The helpdesk is the only thing you need for reporting people.
Reply
:iconthemaunster:
themaunster Featured By Owner Sep 12, 2017
not sure if this is where you leave feedback for the site but I'll just drop this here >u>
I'm pretty sure this will be overlooked or ignored but I'll post it anyways ;o;

1. The activity widget should have WAY smaller font. I love the widget but the widget itself is so intrusive on my page, which is the only reason I haven't put it on my page to this day ;o; I only use it on mobile version because it won't interfere with my profile page.

2. the group notifications should be more umm... alerting? There is no real way for deviantart to alert you that there is activity in your group when there is no notification for it. I forget to check it sometimes on the left tab and when I do check there are some comments there that I didn't even know were sitting there for days. At least a notification that says "There is new group activity." or something of the sort on your notification page would be great.

3. User gallery images take too long to load sometimes because there are so many images. It might be best to just stick to having a limited number of images per page instead of never-ending images slowing my computer down. I have seen a couple of users complaining about this too so it might be good to look into it, at least? ;u;
Reply
:iconamysticalartist:
aMysticalArtist Featured By Owner Sep 11, 2017
Is there ever going to be a proper update? like new features or something.
I feel ever since DA sold their site , who ever brought them has not lifted a finger to do anything here.
ya'll must be having fun with that.
so please PLEASE UPDATE ACCOUNT PROFILES AND ADD SOME EMOJIS PLEASE 

Make Deviant art great again please





or Artstation will make my work for me :)
Reply
:iconusername-91:
Username-91 Featured By Owner Sep 10, 2017  Professional Filmographer
The new system that you improvised was the biggest mistake. One user complained that a pornographic photographer blocked him because he told him to obey the rules. He cannot report his distorted photos now because a pornographic artist blocked him. How do you expect from the copyright owner to report an art thief if an art thug blocked him? When you block the user, you automatically hide all of his illustrations and his activities. 
Reply
:iconlugia365:
Lugia365 Featured By Owner Sep 16, 2017  Hobbyist Writer
I agree, but it can be easily bypassed.
Reply
:iconusername-91:
Username-91 Featured By Owner 5 days ago  Professional Filmographer
It's still garbage.
Reply
:iconusername-91:
Username-91 Featured By Owner Sep 6, 2017  Professional Filmographer
Am I the only one who noticed the new features engineers did? I noticed that when I report unwanted material, I have the option to block the deviant and hide his undesired work. Why didn't the administration inform us about this new function?

Reply
:iconcharmednight:
CharmedNight Featured By Owner Sep 2, 2017  Student General Artist
Can it be made possible to disable the comment section on profiles? I know one point of DA is talking to others but the only things that seem to get in profile comments is nothing but spam and there are many other ways to talk to someone on DA or thank them for something then on profiles. 
Reply
:iconmolp-rus:
Molp-rus Featured By Owner Aug 29, 2017  Hobbyist Digital Artist
Hello, I returned from Russia I want to show you my profile so I honestly work why does no one believe my job?Every much more go to Deviantart the only place is work, and they did not know whose the arts. So I'm waiting for someone answer me questions.
Reply
:icondcatpuppet:
DCatpuppet Featured By Owner Edited Aug 19, 2017  Student Writer
This pops up sometimes whenever I switch accounts on Deviantart. Do you know what it is? It's not one of those things hackers use to get into someone's account is it?

I took a screenshot of it:  Whats with these things? by DCatpuppet
Reply
:iconpurple-seedrian:
Purple-Seedrian Featured By Owner Sep 16, 2017  Hobbyist General Artist
It's a Captcha, is a thing for prevent bots to enter your account :)
Reply
:icondcatpuppet:
DCatpuppet Featured By Owner Sep 16, 2017  Student Writer
Oh, I see. That makes sense
Reply
:icondanielml123:
DanielML123 Featured By Owner Aug 21, 2017  Student Artist
No, its not. Its a verification thing to make sure your not a robot.
Though i don't know why it would appear.
I think that it might be a glitch with DeviantArt.Invisible 
Reply
:icon04startycornonline88:
04StartyCornOnline88 Featured By Owner Edited Aug 16, 2017  Student General Artist
There is a bug in the browser,  we can't see more images here and in the app.  Please fix it.
Reply
:iconmock1ngb1rd:
Mock1ngb1rd Featured By Owner Edited Aug 15, 2017
So non-premium member have to wait untill all pictures has been loaded to write a comment under an artists gallery?
You should also think about those who don't have a super fast internet and/or don't visit these site only over the app.
Reply
:iconthatwaslefthanded:
ThatWasLeftHanded Featured By Owner Aug 16, 2017  Hobbyist Writer
What do you mean? I see no Core feature like that.
Reply
:iconmock1ngb1rd:
Mock1ngb1rd Featured By Owner Aug 16, 2017
My bad, It's not a premium option, but it would be better if the standard paging option would be, ''Click through pages'' and not ''Scroll through pages''.
Reply
:iconbyrch:
byrch Featured By Owner Aug 13, 2017  Student Digital Artist
Hey, so I've noticed this happening in the gallery and folders (mostly folders) but it is near impossible to manually move deviations in the order I want them in folders. I tried finding a way to move them, but it's either an all or nothing organize (from newest to oldest or vice versa). Does anyone know how to move things, or is this an update where we can't move them in the folders?
Reply
:icontinycatty:
TinyCatty Featured By Owner Aug 13, 2017  Hobbyist Digital Artist
Hello! I thought I'd try to help out ;v;

Go to your gallery, click which folder you want to rearrange, click "edit page" in the top right of your screen, then just click and drag! I've made a video to demonstrate! i.gyazo.com/1a2150d0ec31849386…
Reply
:iconbyrch:
byrch Featured By Owner Aug 13, 2017  Student Digital Artist
Thank you! I must have missed that, since I had seen the edit folder, which only gave the all or nothing option. Thank you again!
Reply
:iconshiftytheplaneh:
ShiftyThePlaneh Featured By Owner Aug 8, 2017  Hobbyist Digital Artist
uh some people are having trouble loading images and thumbnails on this website.

can you please fix this
Reply
:iconphoenixleo:
phoenixleo Featured By Owner Aug 7, 2017
Happy Birthday DA. :iconballoonplz:
Reply
:iconsilvermermira:
SilverMerMira Featured By Owner Jul 31, 2017  Hobbyist Artist
Is there ever going to be a proper update? like new features or something.

I feel ever since DA sold their site , who ever brought them has not lifted a finger to do anything here.
ya'll must be having fun with that.
Reply
:iconjakeukalane:
Jakeukalane Featured By Owner Edited Jul 28, 2017  Hobbyist Digital Artist
Maybe in here someone would listen us?

A warning of danger/Stuff About Trolls
Reply
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